
Xbox
Exposed
2001 - conceive,
illustrate, storyboard and animate this Flash presentation (the character
comes from an xbox game called Munch)
human factors
produce
engaging and informative Flash animation via 56k streaming (without
long preload times), enable Xbox developers to change the animation
data externally to the Flash movie without re-authoring and re-exporting
the movie file
marketing
communicate
information that is relevant to retailers while giving them a taste
of the Xbox magic, tie Xbox exposed direct marketing imagery and elements
into the Flash animation, produce the animation from concept to completion
in 1 week!
technology
Flash,
Action Script, Photoshop, Illustrator, HTML
aeSthetics
create
three completely different sets of storyboards from which one was
chosen to produce, slick and rich animated characters and scenes that
also stream well on 56k modems, high tech with 3d feel in movement,
capitalize on the depth and personality of the pre existing character
while adding the high tech look of the custom illustrated floating
plasma screen, character's eyes are Flash vectors and character's
body is divided into modules to keep file size small, depth of expression
high and render speeds fast
about the samples below
the
first sample is the Flash animation with audio, the latter three
samples are the storyboards
