Xbox Exposed

2001 - conceive, illustrate, storyboard and animate this Flash presentation (the character comes from an xbox game called Munch)

human factors

produce engaging and informative Flash animation via 56k streaming (without long preload times), enable Xbox developers to change the animation data externally to the Flash movie without re-authoring and re-exporting the movie file

marketing

communicate information that is relevant to retailers while giving them a taste of the Xbox magic, tie Xbox exposed direct marketing imagery and elements into the Flash animation, produce the animation from concept to completion in 1 week!

technology

Flash, Action Script, Photoshop, Illustrator, HTML

aeSthetics

create three completely different sets of storyboards from which one was chosen to produce, slick and rich animated characters and scenes that also stream well on 56k modems, high tech with 3d feel in movement, capitalize on the depth and personality of the pre existing character while adding the high tech look of the custom illustrated floating plasma screen, character's eyes are Flash vectors and character's body is divided into modules to keep file size small, depth of expression high and render speeds fast

about the samples below

the first sample is the Flash animation with audio, the latter three samples are the storyboards


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concept 1 storyboard

concept 2 storyboard

concept 3 storyboard