Sprocketboy
1998 - art
direct copywriters, Lingo developers, audio engineers, voice-over
artists and musical composers, create frame by frame claymation, and
co-developed Lingo code, story lines, graphics, layouts, characters,
scripts, copy and game play
human factors
tell
interactive and broadband stories with rich animation and audio, sequencing
and story line written to mask the game preloading
marketing
create
custom entertainment content for MSN, create some of the first web
sites to push the broadband possibilities of the web and interactive
programming
technology
Shockwave
/ Macromedia Director, Real Audio, Lingo, HTML, Photoshop, Illustrator,
claymation (Fimo & video) and Soft Image 3D
aeSthetics
custom
illustrations, claymation, art direct custom scored theme songs, narration
and other radio and Hollywood like storytelling via 14.4 Real Audio
streams
about the samples below
screen
shots from the games and animations, be sure to check out the
audio
