Sprocketboy

1998 - art direct copywriters, Lingo developers, audio engineers, voice-over artists and musical composers, create frame by frame claymation, and co-developed Lingo code, story lines, graphics, layouts, characters, scripts, copy and game play

human factors

tell interactive and broadband stories with rich animation and audio, sequencing and story line written to mask the game preloading

marketing

create custom entertainment content for MSN, create some of the first web sites to push the broadband possibilities of the web and interactive programming

technology

Shockwave / Macromedia Director, Real Audio, Lingo, HTML, Photoshop, Illustrator, claymation (Fimo & video) and Soft Image 3D

aeSthetics

custom illustrations, claymation, art direct custom scored theme songs, narration and other radio and Hollywood like storytelling via 14.4 Real Audio streams

about the samples below

screen shots from the games and animations, be sure to check out the audio


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